This captures the emotion dimension "trust” This captures the emotion dimension "happy" This captures the emotion dimension "confidence" The parameters linked to the emotion state & mood: Parameters Mood, emotional state, level of stimulation, and even to respond to the environment.Īlthough many parameters are provisioned in the soundbanks, only few are used: Sub-systems, so that the sounds could reflect what Vector’s body is doing, his The sound engine is connected to the high-level state of the other major robot The action, these parameters are on a per object (within the audio engine) basis. Uses these to adjust the sounds based on his current mood and activity. (These are called "game parameters" in Wwise parlance.) Vector mainly Input parameters (inputs from the animation system and engine) ¶Īudio parameters are settable values passed to the audio engine, guiding it The sequence based primarily on Vector’s current level of stimulation. Have many possible sequences that could be played. Instead of playing a single, fixed sound file,Ī sequence of semi-randomized sounds is played. It does this by varying the sounds it plays when an audio event Vector's sound engine is designed to give a more life-like quality to his sounds. VEP3 - Developer configurations for robot VEP2 - Package management for modules on Vector
Input parameters (inputs from the animation system and engine) Making paper dolls for Vector to play with
How to set up a new Yocto-linux build environment for Vector’s base OS How to convert animation bin files to JSON How to enable Cozmo-like animations for being on his side, and flipping down from being on his back